
void drawall(){
    SDL_RenderClear(Renderer_Clear);
    // worldxyz.draw(Renderer_Player,window_surface,PlayerCamara);
    cube.draw(Renderer_Player,window_surface,PlayerCamara);
    SDL_UpdateWindowSurface(window);
    for(int i = 0;i<SCREEN_W*SCREEN_H;i++){
        Z_buffer[i]=0.0;
    }
}